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ModelEntity ​

The ModelEntity class is a lightweight wrapper around Entity designed specifically to handle preloaded assets and game models.

ModelEntity ​

Extends Entity.

Properties ​

PropertyTypeDefaultDescription
wasPreloadedbooleanfalseIndicates whether this model has been preloaded.

Methods ​

preload() ​

ts
function preload(): void

Marks the model entity as having been preloaded by setting wasPreloaded to true.

reset() ​

ts
function reset(): void

Resets the model entity by detaching it from its parent (setParent(null)).